|
|
|
|
LEADER |
00000cam a2200000 i 4500 |
001 |
on1319074573 |
003 |
OCoLC |
005 |
20240808213014.0 |
006 |
m o d |
007 |
cr |n||||||||| |
008 |
220520t20222022sz a o 000 0 eng d |
040 |
|
|
|a YDX
|b eng
|e rda
|e pn
|c YDX
|d GW5XE
|d EBLCP
|d OCLCF
|d N$T
|d UKAHL
|d OCLCQ
|d FTB
|d EZ9
|d OCLCO
|d OCLCL
|d OCLCQ
|
019 |
|
|
|a 1319200922
|a 1319220646
|a 1321805761
|a 1336590405
|a 1340658198
|
020 |
|
|
|a 9783030968632
|q electronic book
|
020 |
|
|
|a 3030968634
|q electronic book
|
020 |
|
|
|z 9783030968625
|
020 |
|
|
|z 3030968626
|
024 |
7 |
|
|a 10.1007/978-3-030-96863-2
|2 doi
|
035 |
|
|
|a (OCoLC)1319074573
|z (OCoLC)1319200922
|z (OCoLC)1319220646
|z (OCoLC)1321805761
|z (OCoLC)1336590405
|z (OCoLC)1340658198
|
050 |
|
4 |
|a QA76.9.A94
|b A84 2022
|
072 |
|
7 |
|a COM070000
|2 bisacsh
|
072 |
|
7 |
|a UYZ
|2 bicssc
|
072 |
|
7 |
|a UYZ
|2 thema
|
049 |
|
|
|a HCDD
|
245 |
0 |
0 |
|a Augmented reality art :
|b from an emerging technology to a novel creative medium /
|c Vladimir Geroimenko, editor.
|
250 |
|
|
|a Third edition.
|
264 |
|
1 |
|a Cham, Switzerland :
|b Springer,
|c [2022]
|
264 |
|
4 |
|c ©2022
|
300 |
|
|
|a 1 online resource (xxii, 402 pages) :
|b illustrations (chiefly color).
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
347 |
|
|
|a text file
|
347 |
|
|
|b PDF
|
490 |
1 |
|
|a Springer series on cultural computing
|
520 |
|
|
|a This is the third edition of the first ever book to explore the exciting field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, with 9 new chapters included. As well as investigating augmented reality as a novel artistic medium, the book covers cultural, social, spatial and cognitive facets of augmented reality art. It has been written by a virtual team of 33 researchers and artists from 11 countries who are pioneering in the new form of art, and contains numerous colour illustrations showing both classic and recent augmented reality artworks. Intended as a starting point for exploring this new fascinating area of research and creative practice, it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.
|
505 |
0 |
|
|a Preface -- Part 1: The Theoretical Aspects of Augmented Reality Art and Technology -- ART for Art Revisited: Analysing Technology Adoption Through Augmented Reality Taxonomy for Art and Cultural Heritage -- Making Sense of ARt: A Methodological Framework for the Study of Augmented Reality Art -- Why We Might Augment Reality: Arts Role in the Development of Cognition -- Shifting Perceptions Shifting Realities Shifting Spheres -- Augmented Reality, the Expansive Object and the Vivication of the Memory Theatre: Field Notes -- Part II: Augmented Reality Art and a Variety of Spaces -- Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials -- Merging Spaces: Augmented Reality, Temporary Public Art and the Reinvention of Site -- Data Narratives: Aesthetic Activation of Urban Space Through Augmented Reality -- Beyond the Virtual Public Square: Ubiquitous Computing and the New Politics of Well-Being -- Augmenting Environmental Graphics in Healthcare Spaces -- Augmented Reality Interventions in Shared Space: Subversion and Social Impact -- Part III: Augmented Reality as a Novel Artistic Medium -- The Aesthetics of Liminality: Augmentation as an Art Form -- Augmented Reality in Art: Aesthetics and Material for Expression -- Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale -- Augmented Reality Graffiti and Street Art -- Face Filters as Augmented Reality Art on Social Media -- Post-human Narrativity and Expressive Sites: Augmented and Extended as Software Assemblage -- Part IV: Historical, Cultural and Personal Engagement with Augmented Reality Art -- User Engagement Continuum: From Art Exploration to Remixing Culture with Augmented Reality -- Rhythms in Stone: Revealing and Augmenting the Human Presence in Mesolithic Rock Art -- Augmenting Wilderness: Points of Interest in Pre-Connected Worlds -- Really Fake or Faking Reality? The Riot Grrrls Project -- Concluding Remarks: Todays Vision of an Art Form of the Future.
|
588 |
0 |
|
|a Online resource; title from PDF title page (SpringerLink, viewed May 31, 2022).
|
650 |
|
0 |
|a Augmented reality.
|
650 |
|
0 |
|a Computer art.
|
650 |
|
0 |
|a Computer graphics.
|
650 |
|
7 |
|a augmented reality.
|2 aat
|
650 |
|
7 |
|a computer graphics.
|2 aat
|
650 |
|
7 |
|a Augmented reality
|2 fast
|
650 |
|
7 |
|a Computer art
|2 fast
|
650 |
|
7 |
|a Computer graphics
|2 fast
|
700 |
1 |
|
|a Geroimenko, Vladimir,
|d 1955-
|e editor.
|1 https://id.oclc.org/worldcat/entity/E39PCjrr7pFV64h9mXjh6H86Kd
|
758 |
|
|
|i has work:
|a Augmented reality art (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCFHTW7g873wWKdPqFPf8qP
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|c Original
|z 3030968626
|z 9783030968625
|w (OCoLC)1293847292
|
830 |
|
0 |
|a Springer series on cultural computing.
|
856 |
4 |
0 |
|u https://holycross.idm.oclc.org/login?auth=cas&url=https://link.springer.com/10.1007/978-3-030-96863-2
|y Click for online access
|
903 |
|
|
|a SPRING-COMP2022
|
994 |
|
|
|a 92
|b HCD
|