Gaming, simulation and innovations : challenges and opportunities : 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, revised selected papers / Upinder Dhar, Jigyasu Dubey, Vinod Dumblekar, Sebastiaan Meijer, Heide Lukosch (eds.).

This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 610, 2021. The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized...

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Bibliographic Details
Corporate Author: International Simulation and Gaming Association. International Conference
Other Authors: Dhar, Upinder (Editor), Dubey, Jigyasu (Editor), Dumblekar, Vinod (Editor), Meijer, Sebastiaan A. (Editor), Lukosch, Heide Karen (Editor)
Format: eBook
Language:English
Published: Cham, Switzerland : Springer, 2022.
Series:Lecture notes in computer science ; 13219.
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Online Access:Click for online access
Table of Contents:
  • Game Design and Facilitation
  • Bring Joy to Gamers: Adding Renewable Energy Alternative through Sustainable Development Indicators
  • The Effects of Structured Instruction on Team Performance
  • Facilitated Tabletop Games in a Mediated Environment
  • Facilitating Training Simulations for Health Emergency
  • Factors and Attributes of Team Players: A Study of Engineering Students in India
  • Intercultural Dialogue through Simulation and Virtual Exchange in Education
  • Gaming in Education
  • The Co-Design of Educational Video Games
  • Reframing the Boundaries of Experiential Education Using Cynefin Domains
  • Experimental Research: Simulations and Serious Games for Sustainability
  • Frame Game as Teaching Methodology in Higher Education: the case of RElastiCity
  • Risk Management can actually be Fun : Using the Serious Cards for Biosafety Game to Stimulate Proper Discussions about Biosafety
  • Social Economy: A Simulation Game in Model Social Enterprises.