Building quality shaders for Unity® : using shader graphs and HLSL shaders / Daniel Ilett.

Understand what shaders are and what they're used for: Shaders are often seen as mystical and difficult to develop, even by skilled programmers, artists, and developers from other game design disciplines. This book dispels that idea by building up your shader knowledge in stages, starting with...

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Bibliographic Details
Main Author: Ilett, Daniel (Author)
Format: eBook
Language:English
Published: Berkeley, CA : Apress L. P., 2022.
Subjects:
Online Access:Click for online access
Table of Contents:
  • Introduction to Shaders in Unity
  • Math for Shader Development
  • Your very first shader
  • Shader graph
  • Textures and UV Coordinates
  • Advanced texturing
  • The depth buffer
  • Transparency and alpha
  • More shader fundamentals
  • Lighting and shadows
  • Image effects and post-procesing
  • Advanced shaders
  • Profiling and optimization
  • Shader recipes for your games.