GameMaker fundamentals : learn GML programming to start making amazing games / Ben Tyers.

Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to desig...

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Bibliographic Details
Main Author: Tyers, Ben (Author)
Format: eBook
Language:English
Published: New York, NY : Apress, [2023]
Edition:[First edition].
Subjects:
Online Access:Click for online access
Table of Contents:
  • Chapter 1: Variables
  • Chapter 2: Conditionals
  • Chapter 3: Drawing Shapes
  • Chapter 4: More Drawing
  • Chapter 5: Input & Movement
  • Chapter 6: Objects & Events
  • Chapter 7: Sprites
  • Chapter 8: Health, Lives and score
  • Chapter 9: Mouse
  • Chapter 10: Alarms
  • Chapter 11: Collisions
  • Chapter 12: Rooms
  • Chapter 13: Backgrounds
  • Chapter 14: Sounds
  • Chapter 15: Splash Screens & Menus
  • Chapter 16: Randomi
  • Chapter 17: AI
  • Chapter 18: INI files
  • Chapter 19: Effects
  • Chapter 20: Loops
  • Chapter 21: Arrays
  • Chapter 22: DS Lists
  • Chapter 23: Paths
  • Chapter 24: Functions
  • 25. Tileset
  • 26. Timelines
  • 27. Views
  • 28. MP Grids
  • 29. Sequences.