The videogame industry does not exist : why we should think beyond commercial game production / Brendan Keogh.

"Through a series of over 160 interviews, Keogh provides unprecedented access into the lives of game producers, exposing the limits of the concept of the "videogame industry" and challenging core assumptions in videogame research around creativity, professionalism, labor, diversity, e...

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Bibliographic Details
Main Author: Keogh, Brendan (Author)
Format: eBook
Language:English
Published: Cambridge, Massachusetts : The MIT Press, [2023]
Subjects:
Online Access:Click for online access
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Description
Summary:"Through a series of over 160 interviews, Keogh provides unprecedented access into the lives of game producers, exposing the limits of the concept of the "videogame industry" and challenging core assumptions in videogame research around creativity, professionalism, labor, diversity, education, and community"--
Physical Description:1 online resource (xi, 254 pages) : illustrations
Bibliography:Includes bibliographical references and index.
ISBN:9780262374132
0262374137
9780262374149
0262374145
DOI:10.7551/mitpress/14513.001.0001
Source of Description, Etc. Note:Online resource; title from digital title page (viewed on March 21, 2023).