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221214s2023 sz a o 000 0 eng d |
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|a YDX
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|d EBLCP
|d OCLCQ
|d OCLCF
|d INT
|d OCLCA
|d OCLCO
|d OCLCL
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|a 1354205186
|a 1374611249
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|a 9783031151873
|q (electronic bk.)
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|q (electronic bk.)
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|a 9788303115188
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|a 8303115189
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|a 10.1007/978-3-031-15187-3
|2 doi
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|a (OCoLC)1354524576
|z (OCoLC)1354205186
|z (OCoLC)1374611249
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|a GV1469.3
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|2 bisacsh
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|a JNV
|2 thema
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|a HCDD
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|a Game jams - history, technology, and organisation /
|c Allan Fowler, Foaad Khosmood, editors.
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|a Cham :
|b Springer,
|c [2023]
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|c ©2023
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|a 1 online resource (xvii, 122 pages) :
|b illustrations (chiefly color)
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|2 rdaft
|0 http://rdaregistry.info/termList/fileType/1002
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|a This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams. .
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|a Online resource; title from PDF title page (SpringerLink, viewed December 30, 2022).
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|a Intro -- Foreword -- 1 What Is a Game Jam? -- 2 Who Is This Book For? -- 3 How Is This Book Organised? -- 4 Who Are the Authors? -- Contents -- What Is a Game Jam? -- 1 Introduction -- 2 A Short History of Game Jams -- 3 Elements of a Game Jam -- 3.1 Accommodation -- 3.2 Awards -- 3.3 Catering -- 3.4 Code of Conduct -- 3.5 Types of Games -- 3.6 Games Presentations -- 3.7 Group Forming -- 3.8 Hardware & Software -- 3.9 Ice Breakers -- 3.10 Internet -- 3.11 Keynote Speakers -- 3.12 Location: Physical/Online -- 3.13 Security -- 3.14 Sponsorships -- 3.15 Standup Meetings
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|a 3.16 Tutorials & Workshops -- 3.17 Theme -- 3.18 Voluntary Constraints -- 4 Types of Game Jams -- 5 Why We Jam -- 6 Game Jam Definitions -- References -- There Is No One Way to Jam -- 1 Flavours of Game Jam -- 2 Game Jams for Education -- 2.1 The Pedagogical Potential of Game Jams -- 2.1.1 Social Capacity Building -- 2.1.2 Tangible Outcomes -- 2.1.3 Engagement and Play -- 2.1.4 Soft Skills -- 2.2 Example Game Jams for Education -- 2.2.1 The Global Game Jam -- 2.2.2 Edu Game Jam, Finland -- 2.2.3 Sami Game Jam, Finland -- 2.2.4 Cybersecurity Game Jam -- 2.2.5 TTRPG Teach Jam, Online
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|a 2.2.6 Other Examples -- 3 Jamming with Children -- 3.1 Challenges -- 3.2 Example Game Jams for Children -- 3.2.1 Game Jam Junior -- 3.2.2 Pikku Kakkonen Game Jam -- 3.2.3 GGJ NEXT® -- 3.2.4 Game Jam with Brain Bee at California State University, East Bay -- 3.2.5 Game Jam with Children from `Associacao Sagrada Familia de Nazare' -- 3.2.6 Kodu Game Jam -- 3.2.7 STEAM Powered Futures -- 3.2.8 The Kids Game Jam -- 4 Game Jams and Enterprises -- 4.1 Examples of Game Jams for Enterprises -- 4.1.1 Amnesia Fortnight -- 4.1.2 GameOff by Github -- 4.1.3 Thunderdome -- 5 Conclusion -- References
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|a Game Jam Organisation -- 1 The Crucial Role of the Organiser -- 2 Before the Jam -- 2.1 Jam Length and Size -- 2.2 Sponsorship -- 2.3 Competition or Just for Fun? -- 2.4 Constraints on Your Games? -- 2.5 Organisation 101 -- 2.6 Advertise Your Jam -- 2.7 Decide on a Theme -- 2.8 Work out a Timeline -- 2.9 Moving People Around -- 2.10 Code of Conduct -- 2.11 Safeguarding -- 2.12 Pre Jam Information -- 2.13 Communication Platforms -- 3 Teams -- 3.1 The Perfect Size -- 3.2 Team Makeup -- 3.3 Randomly Assigned Teams -- 3.4 Self Organising Teams -- 3.5 Mixing and Matching -- 3.6 Lone Jammers
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|a 3.7 Distributed Teams -- 3.8 Balance of Power in Teams -- 4 Running an In Person Jams -- 4.1 Registration -- 4.2 Tech -- 4.3 Cables & Power -- 4.4 Stationary -- 4.5 Food -- 4.6 Sleeping Arrangements -- 4.7 Play Parties and Showcases -- 4.8 What Do You Do When a Jam is Running? -- 4.9 At the End of the Jam -- 5 Running an Online Jam -- 6 Jams in the Classroom -- 7 Cancelling a Jam -- 8 After a Jam -- Game Jam Resources -- 1 Introduction -- 2 The Organising Team -- 3 Game Jam Logistics -- 3.1 In Person Logistics -- 3.1.1 Overnight -- 3.2 Online/Hybrid Logistics -- 3.2.1 Online Communication Tools
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650 |
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|a Video games
|x Design.
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650 |
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7 |
|a Video games
|x Design
|2 fast
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700 |
1 |
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|a Fowler, Allan
|c (Professor),
|e editor.
|1 https://id.oclc.org/worldcat/entity/E39PCjqWfBHHy9j8Cdc9CJC6Gb
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700 |
1 |
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|a Khosmood, Foaad,
|e editor.
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776 |
0 |
8 |
|c Original
|z 3031151860
|z 9783031151866
|w (OCoLC)1336537317
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856 |
4 |
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|u https://holycross.idm.oclc.org/login?auth=cas&url=https://link.springer.com/10.1007/978-3-031-15187-3
|y Click for online access
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|a SPRING-ALL2023
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|a 92
|b HCD
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