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on1372359831 |
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230224s2022 enk388 e o vneng d |
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|a ALSTP
|b eng
|e rda
|c ALSTP
|d OCLCF
|d OCL
|d OCLCO
|d NUI
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|a 1430831610
|a 1443942831
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|z 9781837633371
|q (DVD)
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|a (OCoLC)1372359831
|z (OCoLC)1430831610
|z (OCoLC)1443942831
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|a HCDD
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245 |
0 |
0 |
|a Blender to Unreal Engine 5.
|p Medieval market /
|c 3D Tudor.
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246 |
1 |
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|a Blender to Unreal Engine 5 :
|b 3D props
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|a Birmingham, England :
|b PACKT Publishing,
|c 2022.
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|a 1 online resource (388 minutes)
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|a 062702
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|a two-dimensional moving image
|b tdi
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a video
|b v
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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347 |
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|a video file
|2 rdaft
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0 |
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|a Academic Video Online
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|a Title from resource description page (viewed February 24, 2023).
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|a "3D props".
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|a Neil Ian Bettison, presenter.
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|a This is part 2 of a medieval game assets 3D modeling series where we will be creating a triple AAA quality medieval market stall model with Blender and Unreal Engine 5. About This Video: Maintaining and optimizing medieval Europe aesthetics. Being introduced to environment creation in Unreal Engine 5. Using rendering to improve the quality of presentation for your 3D environment. In Detail: Welcome to part 2 of a medieval game assets 3D modeling series. In this part, you will learn how to build a medieval game asset that would fit perfectly in the main square of any medieval game city or medieval castle, kept in the game engine of your choice. We will focus on building a simple wooden structure for our market stall, followed by simulating cloth and adding realism to it. We will use specific types of in-built Blender lighting functionalities that will enhance the happy and magical feeling of our medieval market stall. To simulate long pieces of cloth on top of a structure in a realistic way, our main tool will be the Blender cloth simulator, alongside using the array modifier to create the tassels. Also, using proportional editing, we will be fine-tuning delicate cloth movements. Finally, we will deep-dive into Epic's all-new Unreal Engine 5. You will learn everything right from importing animations from Blender to having them work correctly in UE5 to rendered in real-time and creating our own portfolio gradient skybox! By the end of this course, you will be able to create a 3D medieval market stall asset for your game. All the resources for this course are available at GitHub.
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546 |
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|a In English.
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630 |
0 |
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|a Blender (Computer file)
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630 |
0 |
7 |
|a Blender (Computer file)
|2 fast
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650 |
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|a Video games
|x Programming.
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650 |
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|a Computer programming.
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650 |
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0 |
|a UnrealScript (Computer program language)
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650 |
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7 |
|a computer programming.
|2 aat
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650 |
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7 |
|a Video games
|x Programming
|2 fast
|
650 |
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7 |
|a Computer programming
|2 fast
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650 |
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7 |
|a UnrealScript (Computer program language)
|2 fast
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655 |
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7 |
|a Instructional films
|2 fast
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655 |
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7 |
|a Instructional films.
|2 lcgft
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655 |
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7 |
|a Films de formation.
|2 rvmgf
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700 |
1 |
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|a Bettison, Neil Ian,
|e speaker,
|e instructor.
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710 |
2 |
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|a Packt Publishing,
|e publisher.
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710 |
2 |
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|a 3D Tudor Ltd.,
|e production company.
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776 |
0 |
8 |
|i DVD version:
|z 9781837633371
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856 |
4 |
0 |
|u https://holycross.idm.oclc.org/login?auth=cas&url=https://www.aspresolver.com/aspresolver.asp?MARC;5400696
|y Click for online access
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903 |
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|a ASP-AV
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994 |
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|a 92
|b HCD
|