Human-computer interaction : Part II / thematic area, HCI 2023, held as part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, proceedings. Masaaki Kurosu, Ayako Hashizume, editors.

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Bibliographic Details
Corporate Authors: HCI (Thematic area) Copenhagen, Denmark), International Conference on Human-Computer Interaction
Other Authors: Kurosu, Masaaki, 1948- (Editor), Hashizume, Ayako (Editor)
Format: eBook
Language:English
Published: Cham : Springer, [2023]
Series:Lecture notes in computer science ; 14012.
Subjects:
Online Access:Click for online access
Table of Contents:
  • Intro
  • Foreword
  • HCI International 2023 Thematic Areas and Affiliated Conferences
  • List of Conference Proceedings Volumes Appearing Before the Conference
  • Preface
  • Human-Computer Interaction Thematic Area (HCI 2023)
  • HCI International 2024 Conference
  • Contents - Part II
  • Children Computer Interaction
  • Participatory Designs for Computational Play
  • 1 Introduction
  • 2 Related Work
  • 2.1 From Computational Thinking to Computational Play
  • 2.2 Participatory Design and Computational Play
  • 2.3 Accessing the Analogue and Digital
  • 3 Method
  • 3.1 Material
  • 3.2 Procedure
  • 3.3 Data Collection
  • 3.4 Ethical Considerations
  • 3.5 Analytic Framework
  • 4 Findings
  • 4.1 Experimenting and Organizing
  • 4.2 Modelling and Arranging
  • 4.3 Instruction and Problem-Solving
  • 5 Discussion
  • 5.1 Access Points to Knowledge
  • 5.2 The Role of Scaffolding
  • 5.3 Developing Computational Play
  • 5.4 Conclusion
  • References
  • Do 3-4-Year-Old Preschoolers Know that the Fictional Characters in Television Programs Are not Real?
  • 1 Introduction
  • 2 Methods
  • 2.1 Participants
  • 2.2 Materials and Procedures
  • 2.3 Data Analysis
  • 3 Results
  • 4 Discussion
  • 5 Limitations
  • Appendix 1
  • Appendix 2
  • Appendix 3
  • Appendix 4
  • Appendix 5
  • Appendix 6
  • Appendix 7
  • References
  • Story-Time Machine-Low-Tech Attachment Design for Pre-school Children
  • 1 Introduction
  • 2 Literature Review
  • 2.1 Importance of Parent-Child Interaction and Parent-Child Reading and the Impact of 3C Devices on Parent-Child Relationships
  • 2.2 Bedtime Stories and Smart Toys
  • 2.3 Comparison of Teaching Aids for Children
  • 3 Methodology
  • 3.1 Design Research Plan
  • 3.2 Design Research
  • 4 Results and Discussion
  • 5 Contributions and Future Research
  • References
  • Buddie: Design Exploration for Remote Interactions to Support Kids
  • 1 Introduction
  • 2 Background
  • 2.1 Parent-Child Communication
  • 2.2 Impacts of Social Isolation on Children During the COVID Pandemic
  • 2.3 Flat Stanley Project
  • 2.4 Tangible Interaction for Children's Remote Communication
  • 2.5 Buddie: Design Process
  • 3 Prototyping
  • 3.1 The App
  • 3.2 The Soft Toy
  • 4 Children's Experiences
  • 4.1 Participants
  • 4.2 Background Interviews with Participants
  • 4.3 Separation Anxiety
  • 4.4 Feeling Guilty
  • 4.5 Communication Technology
  • 4.6 Experiences with Buddie
  • 4.7 Feeling Connected
  • 4.8 Personalization of Buddie Project
  • 4.9 Collecting Kids' Favorite Objects
  • 4.10 Creation of Digital Toys
  • 4.11 Placing Digital Toys in the Pictures
  • 4.12 Flat Eric and Ava Project
  • 4.13 Participants' Reflections
  • 5 Conclusion
  • References
  • Research Design Based on Children's Participative Edutainment Products
  • 1 Introduction
  • 2 Design of Participatory Entertainment Products
  • 2.1 Design for Users
  • 2.2 Design Method
  • 2.3 Design Role Participation
  • 2.4 Design Process
  • 3 Implementation Process
  • 4 Research Results
  • 5 Conclusion
  • References