Cross-cultural design : Part I / 15th International Conference, CCD 2023, held as part of the 25th International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, proceedings. Pei-Luen Patrick Rau, editor.

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Korporace: CCD (Conference) Copenhagen, Denmark), International Conference on Human-Computer Interaction
Další autoři: Rau, Pei-Luen Patrick (Editor)
Médium: E-kniha
Jazyk:English
Vydáno: Cham : Springer, [2023]
Edice:Lecture notes in computer science ; 14022.
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On-line přístup:Click for online access
Obsah:
  • Intro
  • Foreword
  • HCI International 2023 Thematic Areas and Affiliated Conferences
  • List of Conference Proceedings Volumes Appearing Before the Conference
  • Preface
  • 15th International Conference on Cross-Cultural Design (CCD 2023)
  • HCI International 2024 Conference
  • Contents - Part I
  • Contents - Part II
  • Contents - Part III
  • Service and Product Design for Cultural Innovation
  • A Study on the Innovative Design of Fuzhou "FU" Cultural Tourism Products Based on Design Heuristics
  • 1 Introduction
  • 2 Literature Review
  • 2.1 Cultural and Creative Products
  • 2.2 "Fu" Culture
  • 2.3 Design Heuristics
  • 3 Development of "FU" Cultural Tourism Product Design Heuristics
  • 3.1 Search of Keywords
  • 3.2 Pre-processing Data
  • 3.3 Discovering Design Heuristics Using the Kawakita Jiro (KJ) Method
  • 4 Conclusion
  • References
  • From Pattern to Imagery Correlation: An Evaluation Method for the Redesign of Liangzhu Patterns Based on GRA-TOPSIS*-1pc
  • 1 Introduction
  • 1.1 Background
  • 1.2 Overview of Liangzhu Culture
  • 2 Research Process
  • 2.1 Research Process
  • 2.2 Selection of Experimental Samples
  • 2.3 Cultural Imagery Modeling of Liangzhu Jade Cong
  • 3 Visual Cognition of Patterns
  • 3.1 Visual Cognition
  • 3.2 Eye Movement Experiment Evaluation and Preference Measures Model
  • 3.3 Eye Movement Experiment
  • 4 Analysis of Cultural Imagery Based on Grey Correlation Analysis
  • 4.1 Method
  • 4.2 Specific Process
  • 5 GRA-TOPSIS Comprehensive Evaluation
  • 5.1 AHP Method
  • 5.2 GRA-TOPSIS Evaluation Method
  • 5.3 Evaluation Process
  • 6 Dissusion
  • References
  • Construction and Design Application of Taohuawu New Year Woodblock Prints Color Database
  • 1 Introduction
  • 2 Study on the Importance of Cultural Elements of Cultural Products
  • 2.1 Taohuawu New Year Woodblock Prints Culture
  • 2.2 Continuous Fuzzy Kano Model
  • 2.3 Experiment on User Satisfaction of Taohuawu New Year Woodblock Prints Elements
  • 2.4 Analysis of Experimental Results
  • 3 Determination of the Color Image of Taohuawu New Year Woodblock Prints
  • 3.1 Color Element Extraction of Taohuawu New Year Woodblock Prints
  • 3.2 Coding of Experimental Color Objects for Taohuawu New Year Woodblock Prints
  • 4 Experiment on Color Design Image of Taohuawu New Year Woodblock Prints
  • 4.1 Selection of Color Image Vocabulary for Taohuawu New Year Woodblock Prints
  • 4.2 Quantitative Analysis of Color Elements and Users Kansei Image in Taohuawu New Year Woodblock Prints
  • 5 Design Practice and Verification
  • 5.1 Design Positioning and Solution Display
  • 5.2 Design Evaluation
  • 6 Conclusion
  • References
  • Gaze Interaction Design for Displaying Characters of Taiwanese Glove Puppetry
  • 1 Introduction
  • 2 Method
  • 2.1 Element Design of Puppet Character
  • 2.2 Development of Gaze-Based Puppet Display Interface
  • 3 Results
  • 4 Discussion
  • References
  • Study on the Application of "White and Black" Concept to Ceramic Luminaire Design
  • 1 Introduction