Simulation and gaming for social impact : 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised selected papers / Casper Harteveld, Steven Sutherland, Giovanni Troiano, Heide Lukosch, Sebastiaan Meijer, editors.

This book constitutes revised selected papers from the 53rd International Simulation and Gaming Association Conference, ISAGA 2022, which took place in Boston, USA, during July 1114, 2022. The 15 full papers presented in this volume were carefully reviewed and selected from 35 submissions. They were...

Full description

Saved in:
Bibliographic Details
Corporate Author: International Simulation and Gaming Association. International Conference
Other Authors: Harteveld, Casper, Sutherland, Steven, Troiano, Giovanni, Lukosch, Heide Karen, Meijer, Sebastiaan A.
Format: eBook
Language:English
Published: Cham : Springer, 2023.
Series:Lecture notes in computer science ; 13622.
Subjects:
Online Access:Click for online access

MARC

LEADER 00000cam a22000007a 4500
001 on1390918664
003 OCoLC
005 20240909213021.0
006 m o d
007 cr un|---aucuu
008 230722s2023 sz o 101 0 eng d
040 |a EBLCP  |b eng  |c EBLCP  |d GW5XE  |d YDX  |d EBLCP  |d OCLCQ  |d OCLCO  |d YDX  |d OCLCF  |d WSU  |d OCLCO  |d UKAHL 
019 |a 1390876063 
020 |a 9783031371714  |q electronic book 
020 |a 3031371712  |q electronic book 
020 |z 9783031371707  |q paperback 
020 |z 3031371704  |q paperback 
024 7 |a 10.1007/978-3-031-37171-4  |2 doi 
035 |a (OCoLC)1390918664  |z (OCoLC)1390876063 
050 4 |a LB1029.S53  |b I58 2022 
049 |a HCDD 
110 2 |a International Simulation and Gaming Association.  |b International Conference  |n (53rd :  |d 2022 :  |c Boston, Mass.) 
245 1 0 |a Simulation and gaming for social impact :  |b 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised selected papers /  |c Casper Harteveld, Steven Sutherland, Giovanni Troiano, Heide Lukosch, Sebastiaan Meijer, editors. 
246 3 |a ISAGA 2022 
260 |a Cham :  |b Springer,  |c 2023. 
300 |a 1 online resource (233 p.). 
490 1 |a Lecture Notes in Computer Science ;  |v 13622 
505 0 |a Intro -- Preface -- Organization -- Contents -- I Education and Training -- Theory-Based Development of an Inventory for the Evaluation of Simulation Game Lectures -- 1 Introduction -- 1.1 Background -- 1.2 Objective -- 1.3 Procedure and Research Methodology -- 2 Development of the Initial Questionnaire -- 3 Development of the Short Questionnaire -- 3.1 Exploratory Factor Analysis -- 3.2 Simulation Game -- 3.3 Facilitator -- 3.4 Team -- 3.5 Students -- 3.6 General Conditions -- 3.7 Overall Satisfaction and Learning -- 3.8 Final Model -- 4 Restrictions and Perspectives -- 5 Conclusion 
505 8 |a Appendix -- References -- Exploring the Use of Immersive Virtual Reality Games in a Formal School Environment -- 1 Introduction -- 2 Theory -- 2.1 Designing VR Games for Hyperactivity and Inattention in Schools -- 2.2 Design Requirements for VR Maths Practice Game -- 3 Method -- 3.1 Participants -- 3.2 Material -- 3.3 Procedure -- 4 Results -- 5 Discussion and Conclusion -- References -- Learning Effects and Acceptance in Business Games: A Systematic Literature Review -- 1 Business Games in Further Education -- 2 Method of the Literature Review -- 3 Results 
505 8 |a 4 Discussion and a Future Research Agenda -- 5 Conclusion -- References -- About Dinosaurs in Laboratories -- Evaluation of the Serious Game Cards for Biosafety -- 1 Introduction -- 2 Cards for Biosafety -- 2.1 Game Play -- 2.2 Developing an Engaging Prototype -- 2.3 Learning Objective -- 3 Experimental Set up -- 3.1 Online Questionnaire -- 3.2 Participants -- 4 Results -- 4.1 Game-Experience Questionnaire -- 4.2 Learning Results -- 4.3 Applying Bloom's Revised Taxonomy -- 4.4 In-Game Discussions -- 5 Discussion and Conclusions -- 6 Future Use and Research -- References 
505 8 |a Design Consideration of an Educational Video Game Through the Lens of the Metalanguage -- 1 Introduction -- 2 Metalanguage for Digital Play -- 3 The Design and Analysis of Icebreaker -- 3.1 Description of the Game Icebreaker -- 3.2 Organization in Digital Play -- 3.3 Engagement in Digital Play -- 3.4 Representation in Digital Play -- 4 Discussion -- 4.1 Pedagogical Implication -- 4.2 Other Design Considerations -- 5 Conclusion -- References -- Resilience and Sustainability -- Quantitative Analysis of Conflict-of-Interest Structures in Consensus-Building Process -- 1 Introduction 
505 8 |a 2 Approach of This Paper -- 3 An Agent-Based Model of Consensus-Building Process -- 4 Gaming Simulation of Consensus-Building Process (GS) -- 5 Gaming Simulation (GS) Results -- 5.1 Cluster Analysis of Behavior Types -- 5.2 Relationship Between Conflict-of-Interest Structure and Consensus-Building Process -- 5.3 Questionnaire Results -- 6 Agent-Based Simulation (ABS) of Consensus-Building Process -- 6.1 Agent Behavior Type -- 6.2 Agent Behavior Model -- 6.3 Validation -- 6.4 Experimental Setup in ABS -- 7 Agent-Based Simulation (ABS) Results -- 8 Summary and Discussion -- References 
500 |a Feedback on a "Territory-Responsive" Participatory Simulation on Coastal Flooding Risk Applied to Two Case Studies in France 
520 |a This book constitutes revised selected papers from the 53rd International Simulation and Gaming Association Conference, ISAGA 2022, which took place in Boston, USA, during July 1114, 2022. The 15 full papers presented in this volume were carefully reviewed and selected from 35 submissions. They were organized in topical sections named: education and training; resilience and sustainability; health; and social justice. 
500 |a Includes author index. 
588 0 |a Online resource; title from PDF title page (SpringerLink, viewed July 25, 2023). 
650 0 |a Simulation games in education  |v Congresses. 
650 0 |a Simulation games  |v Congresses. 
650 0 |a Game theory  |v Congresses. 
650 0 |a Simulation methods  |v Congresses. 
650 7 |a Game theory  |2 fast 
650 7 |a Simulation games  |2 fast 
650 7 |a Simulation games in education  |2 fast 
650 7 |a Simulation methods  |2 fast 
655 7 |a proceedings (reports)  |2 aat 
655 7 |a Conference papers and proceedings  |2 fast 
655 7 |a Conference papers and proceedings.  |2 lcgft 
655 7 |a Actes de congrès.  |2 rvmgf 
700 1 |a Harteveld, Casper. 
700 1 |a Sutherland, Steven. 
700 1 |a Troiano, Giovanni. 
700 1 |a Lukosch, Heide Karen. 
700 1 |a Meijer, Sebastiaan A. 
776 0 8 |i Print version:  |a Harteveld, Casper  |t Simulation and Gaming for Social Impact  |d Cham : Springer International Publishing AG,c2023  |z 9783031371707 
830 0 |a Lecture notes in computer science ;  |v 13622. 
856 4 0 |u https://holycross.idm.oclc.org/login?auth=cas&url=https://link.springer.com/10.1007/978-3-031-37171-4  |y Click for online access 
903 |a SPRING-ALL2023 
994 |a 92  |b HCD