Virtual reality games for rehabilitation Eva Brooks, David J. Brown, editors.

This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It looks at how users have adopted, integrated, and innovated with games to facilitate rehabilitation. T...

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Bibliographic Details
Other Authors: Brooks, Eva, Brown, David Joseph, 1964-
Format: eBook
Language:English
Published: New York, NY : Springer, 2023.
Series:Virtual reality technologies for health and clinical applications.
Subjects:
Online Access:Click for online access
Table of Contents:
  • Intro
  • Introduction
  • References
  • Obituary: Penny Standen, Professor of Health Psychology and Learning Disabilities: 1949-2022
  • Preface
  • Contents
  • Chapter 1: Games for Stroke Rehabilitation: An Overview
  • Introduction
  • Independent Use
  • Home Deployment
  • Engagement
  • Engagement Using VR Vs Conventional Therapy
  • Feedback to Patients
  • Evaluating Engagement
  • Control over the Parameters
  • Summary
  • Looking to the Future
  • References
  • Chapter 2: A Framework for Designing Tabletop Games in Group-Based Motor Rehabilitation
  • Principle Supporting Therapeutic Design in Movement Rehabilitation
  • Group-Based Solutions in Movement Therapy
  • Participation and Social Engagement: The ICF Framework
  • Human-Computer Interaction Meets the ICF Framework
  • The Advantages of Tabletop Interaction for Rehabilitation
  • Supports Upper-Limb Interaction
  • Supports Multimodal Communication
  • Supports Embodied Interaction
  • Design Characteristics of Tabletop Interfaces for Group Rehabilitation
  • Physical Space
  • User Orientation
  • Table Edge
  • Height and Size
  • Group Awareness
  • Communication
  • Shared Resources
  • Groups/Individual and Policies/Rules
  • Territoriality
  • Resources
  • Proximity
  • Interface Simultaneity
  • Concurrency
  • Accessibility/Tangibility
  • Game Design Characteristics for Group-Based Motor Rehabilitation
  • Feedback
  • Audiovisual Feedback
  • Augmented Feedback (AF)
  • Faded Feedback
  • Group/Individual Feedback
  • Reward Structures
  • Extrinsic Rewards
  • Persuasion
  • Group/Individual Rewards
  • Game Challenges
  • Challenge Level
  • Challenge Type
  • Social Play
  • Group Play Type
  • Social Interaction
  • Discussion: A Game Design Framework for Tabletop Motor Rehabilitation
  • Game Technology-Driven Research in the Field of Visual Impairment
  • Conclusion
  • References
  • Chapter 4: Methodology for the Co-design of Shared VR Environments with Adults with Developmental and Intellectual Disabilities Using the Meta Quest
  • Introduction
  • Co-design with Those with ID
  • Existing "Out of the Lab" Virtual Reality Studies
  • Materials and Equipment
  • Virtual Reality Systems
  • Virtual Reality Software
  • Method
  • Authors' Previous User-Centred Design Studies
  • Co-design
  • Discussion
  • Positioning the Impairment
  • Initial Participant Selection
  • Facilitators/Carers