Enacting platforms : feminist technoscience and the Unreal Engine / James Malazita.

"A new Platform Studies book developing "critical platform studies" to analyze the Unreal Engine"--

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Bibliographic Details
Main Author: Malazita, James (Author)
Format: Electronic eBook
Language:English
Published: Cambridge, Massachusetts : The MIT Press, [2024]
Series:Platform studies.
Subjects:
Online Access:Click for online access

MARC

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100 1 |a Malazita, James,  |e author. 
245 1 0 |a Enacting platforms :  |b feminist technoscience and the Unreal Engine /  |c James Malazita. 
246 3 0 |a Feminist technoscience and the Unreal Engine 
264 1 |a Cambridge, Massachusetts :  |b The MIT Press,  |c [2024] 
300 |a 1 online resource (unpaged) :  |b illustrations. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Platform studies 
504 |a Includes bibliographical references and index. 
505 0 |a Introduction -- Seeing like a soldier : the co-production of engine and state through America's Army -- Arc I: Queering orientation and agency -- Orienting Z : interfaces and coordinate space as unreal's bodily proxies -- Elizabeth and threads of Kismet : agency as queer and affective entanglement in BioShock Infinite -- Arc II: White photorealism -- Epistemic prestige in Unreal's physically based rendering -- The raced histories of MetaHuman creator's skin, shine, and melanin -- Conclusion : resource materialities, Fortnite, and the Metaverse. 
520 |a "A new Platform Studies book developing "critical platform studies" to analyze the Unreal Engine"--  |c Provided by publisher. 
588 |a Description based on online resource; title from digital title page (viewed on June 18, 2024). 
650 0 |a Video games  |x Programming. 
650 0 |a Video games  |x Design. 
650 0 |a Three-dimensional display systems. 
650 0 |a UnrealScript (Computer program language) 
650 7 |a three-dimensional.  |2 aat 
650 7 |a Three-dimensional display systems  |2 fast 
650 7 |a UnrealScript (Computer program language)  |2 fast 
650 7 |a Video games  |x Design  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
655 0 |a Electronic books. 
776 0 8 |i Print version:  |a Malazita, James.  |t Enacting platforms  |d Cambridge, Massachusetts : The MIT Press, 2024  |z 9780262548243  |w (DLC) 2023034695 
830 0 |a Platform studies. 
856 4 0 |u https://doi.org/10.7551/mitpress/14978.001.0001  |y Click for online access 
903 |a MIT-D2O-2024 
994 |a 92  |b HCD