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on1402825951 |
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OCoLC |
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20241006213017.0 |
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m o d |
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cr cnu---unuuu |
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230918s2024 maua ob 001 0 eng |
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|a 2023034696
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040 |
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|a DLC
|b eng
|e rda
|c DLC
|d OCLCO
|d OCLCF
|d OCLCO
|d MITPR
|d EBLCP
|d YDX
|d N$T
|d YDX
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|a 9780262379076
|q electronic book
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|a 0262379074
|q electronic book
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|a 9780262379069
|q electronic book
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|a 0262379066
|q electronic book
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|z 9780262548243
|q paperback
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035 |
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|a (OCoLC)1402825951
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037 |
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|a 14978
|b MIT Press
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037 |
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|a 9780262379076
|b MIT Press
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|a pcc
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0 |
4 |
|a QA76.76.V54
|b M35 2024
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|a HCDD
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100 |
1 |
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|a Malazita, James,
|e author.
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245 |
1 |
0 |
|a Enacting platforms :
|b feminist technoscience and the Unreal Engine /
|c James Malazita.
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246 |
3 |
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|a Feminist technoscience and the Unreal Engine
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264 |
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1 |
|a Cambridge, Massachusetts :
|b The MIT Press,
|c [2024]
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300 |
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|a 1 online resource (unpaged) :
|b illustrations.
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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490 |
1 |
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|a Platform studies
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504 |
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|a Includes bibliographical references and index.
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505 |
0 |
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|a Introduction -- Seeing like a soldier : the co-production of engine and state through America's Army -- Arc I: Queering orientation and agency -- Orienting Z : interfaces and coordinate space as unreal's bodily proxies -- Elizabeth and threads of Kismet : agency as queer and affective entanglement in BioShock Infinite -- Arc II: White photorealism -- Epistemic prestige in Unreal's physically based rendering -- The raced histories of MetaHuman creator's skin, shine, and melanin -- Conclusion : resource materialities, Fortnite, and the Metaverse.
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520 |
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|a "A new Platform Studies book developing "critical platform studies" to analyze the Unreal Engine"--
|c Provided by publisher.
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588 |
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|a Description based on online resource; title from digital title page (viewed on June 18, 2024).
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650 |
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0 |
|a Video games
|x Programming.
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650 |
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0 |
|a Video games
|x Design.
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650 |
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0 |
|a Three-dimensional display systems.
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650 |
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0 |
|a UnrealScript (Computer program language)
|
650 |
|
7 |
|a three-dimensional.
|2 aat
|
650 |
|
7 |
|a Three-dimensional display systems
|2 fast
|
650 |
|
7 |
|a UnrealScript (Computer program language)
|2 fast
|
650 |
|
7 |
|a Video games
|x Design
|2 fast
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
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655 |
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0 |
|a Electronic books.
|
776 |
0 |
8 |
|i Print version:
|a Malazita, James.
|t Enacting platforms
|d Cambridge, Massachusetts : The MIT Press, 2024
|z 9780262548243
|w (DLC) 2023034695
|
830 |
|
0 |
|a Platform studies.
|
856 |
4 |
0 |
|u https://doi.org/10.7551/mitpress/14978.001.0001
|y Click for online access
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903 |
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|a MIT-D2O-2024
|
994 |
|
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|a 92
|b HCD
|