Artificial Intelligence for Computer Games edited by Pedro Antonio González-Calero, Marco Antonio Gómez-Martín.

Techniques used for Artificial Intelligence (AI) in commercial video games are still far from state-of-the art in Academia, but with graphics in video games coming close to photo realistic quality, and multi-processor architectures getting common in console and PC game platforms, sophisticated AI is...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: González-Calero, Pedro Antonio (Editor), Gómez-Martín, Marco Antonio (Editor)
Format: eBook
Language:English
Published: New York, NY : Springer New York : Imprint: Springer, 2011.
Edition:1st ed. 2011.
Series:Springer eBook Collection.
Subjects:
Online Access:Click to view e-book
Holy Cross Note:Loaded electronically.
Electronic access restricted to members of the Holy Cross Community.