Virtual Realities International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised Selected Papers / edited by Guido Brunnett, Sabine Coquillart, Robert van Liere, Gregory Welch, Libor Váša.
Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human–computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses – usually sight, sound, and touch – in such a way that a user feels a sense...
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Bibliographic Details
Corporate Author: |
SpringerLink (Online service) |
Other Authors: |
Brunnett, Guido
(Editor),
Coquillart, Sabine
(Editor),
van Liere, Robert
(Editor),
Welch, Gregory
(Editor),
Váša, Libor
(Editor) |
Format: | eBook
|
Language: | English |
Published: |
Cham :
Springer International Publishing : Imprint: Springer,
2015.
|
Edition: | 1st ed. 2015. |
Series: | Information Systems and Applications, incl. Internet/Web, and HCI ;
8844
Springer eBook Collection.
|
Subjects: | |
Online Access: | Click to view e-book
|
Holy Cross Note: | Loaded electronically. Electronic access restricted to members of the Holy Cross Community. |