Virtual Realities International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised Selected Papers / edited by Guido Brunnett, Sabine Coquillart, Robert van Liere, Gregory Welch, Libor Váša.

Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human–computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses – usually sight, sound, and touch – in such a way that a user feels a sense...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Brunnett, Guido (Editor), Coquillart, Sabine (Editor), van Liere, Robert (Editor), Welch, Gregory (Editor), Váša, Libor (Editor)
Format: eBook
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2015.
Edition:1st ed. 2015.
Series:Information Systems and Applications, incl. Internet/Web, and HCI ; 8844
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