Building a 2D Game Physics Engine Using HTML5 and JavaScript / by Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung.

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body b...

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Bibliographic Details
Main Authors: Tanaya, Michael (Author), Chen, Huaming (Author), Pavleas, Jebediah (Author), Sung, Kelvin (Author)
Corporate Author: SpringerLink (Online service)
Format: eBook
Language:English
Published: Berkeley, CA : Apress : Imprint: Apress, 2017.
Edition:1st ed. 2017.
Series:Springer eBook Collection.
Subjects:
Online Access:Click to view e-book
Holy Cross Note:Loaded electronically.
Electronic access restricted to members of the Holy Cross Community.