Building a 2D Game Physics Engine Using HTML5 and JavaScript / by Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung.
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body b...
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