Games, learning, and society : learning and meaning in the digital age / edited by Constance Steinkuehler, Kurt Squire, Sasha Barab.
"This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinke...
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