3D Game Development with Microsoft Silverlight 3 Beginner's Guide : Beginner's Guide.

2. Working with 2D Characters; Creating an accelerated graphics viewport; Time for action-enabling hardware acceleration; What just happened?; Time for action-transforming media using the GPU; What just happened?; Caching rendered content; Scaling and rotating a vector-based illustration; Time for a...

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Bibliographic Details
Main Author: Hillar, Gaston C.
Format: eBook
Language:English
Published: Birmingham : Packt Pub., 2009.
Subjects:
Online Access:Click for online access

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245 1 0 |a 3D Game Development with Microsoft Silverlight 3 Beginner's Guide :  |b Beginner's Guide. 
260 |a Birmingham :  |b Packt Pub.,  |c 2009. 
300 |a 1 online resource (784 pages) 
336 |a text  |b txt  |2 rdacontent 
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505 0 |a 3D Game Development with Microsoft Silverlight 3 Beginner's Guide; 3D Game Development with Microsoft Silverlight 3 Beginner's Guide; Credits; About the Author; Acknowledgement; About the Reviewer; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code for the book; Errata; Piracy; Questions; 1. Lights, Camera, and Action!; UFOs in the sky!: Invaders; Time for action-preparing the development environment; What just happened?; Time for action-recognizing digital art assets. 
505 8 |a What just happened?Time for action-creating the raster digital content; What just happened?; Digital Content Creation tools; Basic elements of a 2D and/or 3D real-time game; Programming responsibilities; Time for action-installing tools to manipulate scalable digital content; What just happened?; XAML works fine with Silverlight 3; Time for action-creating the scalable digital content in XAML; What just happened?; Previewing and scaling XAML vector graphics; Time for action-testing the scalable digital content using XamlPad; What just happened? 
505 8 |a Editing vector illustrations using Expression DesignHave a go hero-preparing scalable digital content for a new remake; Preparing a gaming framework; Time for action-creating Silverlight applications; What just happened?; Time for action-building and running Silverlight applications; What just happened?; Programming event handlers in the main page; Time for action-creating XBAP WPF applications; What just happened?; Time for action-building and running the XBAP WPF applications; What just happened?; Have a go hero-creating a prototype for the remake; Pop quiz-preparing the digital content. 
520 |a 2. Working with 2D Characters; Creating an accelerated graphics viewport; Time for action-enabling hardware acceleration; What just happened?; Time for action-transforming media using the GPU; What just happened?; Caching rendered content; Scaling and rotating a vector-based illustration; Time for action-shaking many illustrations at the same time; What just happened?; Running loops faster; Accelerating transforms and blends; Using 2D vectors; Time for action-detecting GPU-acceleration problems; What just happened?; Understanding GPU acceleration limitations. 
505 8 |a Creating encapsulated object-oriented charactersTime for action-creating User Control classes to hold images; What just happened?; Time for action-displaying images and sprites; What just happened?; Showing a sprite on the screen; Defining the behavior; Understanding dimensions; Managing resolutions; Screen resolutions; Have a go hero-completing the animation; Pop quiz-working with sprites and the GPU; Summary; 3. Combining Sprites with Backgrounds; The first remake assignment; Time for action-creating sprites based on XAML vector-based graphics; What just happened? 
500 |a Defining the relative center point. 
520 |a A practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine. 
588 0 |a Print version record. 
630 0 0 |a Silverlight (Electronic resource) 
630 0 7 |a Silverlight (Electronic resource)  |2 fast 
650 0 |a Video games  |x Programming. 
650 0 |a Three-dimensional display systems. 
650 7 |a three-dimensional.  |2 aat 
650 7 |a Video games  |x Programming  |2 fast 
650 7 |a Three-dimensional display systems  |2 fast 
776 0 8 |i Print version:  |a Hillar, Gaston C.  |t 3D Game Development with Microsoft Silverlight 3 Beginner's Guide : Beginner's Guide.  |d Birmingham : Packt Publishing, ©2009  |z 9781847198921 
856 4 0 |u https://ebookcentral.proquest.com/lib/holycrosscollege-ebooks/detail.action?docID=956364  |y Click for online access 
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