Non-cognitive factors and learning within a business simulation / Tanja Kreitenweis.

Serious games can provide a convenient and straightforward access to complex knowledge for all age groups. However, learning achievements depend largely on learners' non-cognitive factor disposition. With the aim of combining the fields of serious games and non-cognitive factors, this research...

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Bibliographic Details
Main Author: Kreitenweis, Tanja
Format: eBook
Language:English
Published: Wiesbaden, Germany : Springer Gabler, 2021.
Series:Zukunftsfähige Unternehmensführung in Forschung und Praxis,
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